AI Insights · Timothy · October 2022
Top 5 Hidden Objects Games Performance in Romania Q3 2022
Explore the performance of the top 5 hidden objects games on a unified platform in Romania during the third quarter of 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 hidden objects games in Romania showed varying performance metrics in terms of weekly downloads, revenue, and active users. Let's dive into the specifics for each game.
Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD had an interesting quarter. Weekly downloads peaked at around 4.8K in mid-July but saw a decline towards the end of September, dropping to approximately 2.6K. Active users fluctuated slightly, starting at around 50.9K and ending the quarter at roughly 46.6K. Notably, this game did not generate any revenue during this period.
Differences - Find & Spot Them by Easybrain Ltd experienced a steady decline in weekly downloads, starting at 5.3K and falling to about 2.4K by the end of September. Active users also decreased from approximately 24.4K to 17.9K. Revenue for this game was minimal, with a few weeks showing values as low as $1 to $23.
Find Differences, Puzzle Games from Guru Smart Holding Limited saw a significant increase in weekly downloads, peaking at around 7.1K in mid-September. Active users followed a similar trend, increasing from 3.1K to approximately 16.6K by the end of the quarter. This game did not generate any revenue during this timeframe.
Manor Matters by Playrix showed a strong performance in terms of revenue, starting at $818 and peaking at around $1.5K in mid-September. Weekly downloads grew significantly, reaching up to 3.8K in late August. Active users also saw an upward trend, increasing from approximately 22.3K to 26.7K by the end of the quarter.
Hidmont - Hidden objects games from Cleverside had a mixed quarter. Weekly downloads showed a peak of around 7.4K in early July but dropped significantly towards the end of the quarter. Active users followed a similar pattern, starting at 450 and peaking at approximately 7.2K in mid-July before declining to around 852 by the end of September. This game did not generate any revenue during this period.
These insights are based on data from Sensor Tower, where more detailed analytics and information can be found.